Introduction
This article will explain how boosting items work in Adventure Quest Worlds. In particular, we will look into the interaction between the following boosts:
- XP/CP/Gold/REP boosts
- Damage to All like NSoD
- Damage to Races like Polly Roger
- The All Out stat
To find your current boosts, look for the following icons on your stat panel:
I will be linking items as examples, but many of them have alternatives and variants. This article is meant to be an explanation, not a comprehensive list.
Additive vs. Multiplicative
Basic Explanation (feel free to skip)
One thing that’s important to understand is that 100% is the same as the number 1. The percent sign is just an indication of “one hundredth”, the same “cent” as in a penny.
Eating 50% of an icecream is the same as eating half of it, (0.5), and doubling your salary means you earn 200% as much as you used to.
Similarly, there’s no difference between adding 20% to something, and multiplying it by 120%. Or 1.2.
Suppose you have Exalted Apotheosis boosting your damage by 51% and Polly Roger giving you a further 30% against the monster you’re fighting. You might think that you have an 81% damage boost, but that’s not the case.
By the time Polly’s 30% is applied, you’re not supposed to add the 30% of your original damage, but 30% of your damage after accounting for Apotheosis. This results in a slightly higher number.
To calculate multiplicative boost, you… multiply the total values together.
151%*130%=195%
In other words, you get a 95% boost, not an 81% one. Multiplicative boosts are more effective when going up.
In general:
- boosts within the All Out stat stack additively
- boosts within the same category do not stack, instead you get the highest value you have equipped
- boosts within the Damage to All items don’t stack
- XP/CP/Gold/REP boosts also don’t stack
- but you can equip different items for each. For example you might have a cape boosting your REP and an armor boosting your Gold.
- boosts within the Damage to Races items also don’t stack
- same as above. You might have an armor that gives +50% to dragons, and a weapon that deals +75% to Undead
- the boosts from the above three damage categories stack multiplicatively
XP/CP/Gold/REP
These four are fairly easy to explain because they don’t interact with the combat boosts. If you have an item boosting these, you will gain increased rewards from killing monsters and turning in quests.
You can also use a consumable boost to double your rewards. These stack multiplicatively with the item boost.
Sometimes, there’s a server-wide doubling of your rewards. These also stack multiplicatively.
Here’s a list of some, but not all of the important items to look at:
- Cape of Awe +25%, relatively easy to get
- ArchFiend DoomLord and Infernal Flame Pyromancer +25%, same as above with an additional damage boost
- Empowered Bonfire Altar and Nightmare Carnax’s Guardians +25%, same as AFDL except in the cape slot
- Head of the Legion Beast +30%
- Drago’s Royal Guard +35% CP and XP
- Kala’s Living Head and Iara’s Acolyte +30%, seasonal
- Awescended +30% gold, +50% CP and REP, no XP
With an Awescended set piece, a CP or REP boost item, and a server-wide boost, the highest bonus you can achieve is 150%*200%*200 for a total multiplier or 600%, which is a 500% bonus compared to your base rate.
If you’re max level, XP boosts are irrelevant to you. CP and REP might be relevant based on what you’re doing, and Gold is generally always useful. If you do need XP, consider the Legion Beast helm or Dragon’s Guard over, or in addition to, Awescended.
Therefore the best-in-slot item is Awescended or other items with the same boosts.
Damage to All Items
Some weapons increase your damage. Here are the most important ones:
- Burning Blade +15%
- Burning Blade of Abezeth +30%
- Exalted Apotheosis +51%
- Necrotic Sword of Doom +51%
Many of these have reskins and dual-wield alternatives. This is good because you can use different Enhancements on them.
Also worth mentioning that you don’t have to get this boost from weapons:
- Dalang Sinden +25%
- ArchFiend DoomLord and Infernal Flame Pyromancer +35%
- Empowered Bonfire Altar and Nightmare Carnax’s Guardians +35%, same as AFDL, except in the cape slot
As mentioned earlier, boosts within the same category don’t stack, meaning if you’re using AFDL, then Burning Blade (of Abezeth) is useless to you. Apotheosis and NSoD, in turn, override your AFDL’s damage boost with a higher one.
It’s worth mentioning, that this form of boost also increases your healing, not just your damage. However, self-damage (for example Necromancer’s) is also increased.
The best-in-slot item is Necrotic Sword of Doom and variants.
Damage to Races Items
There are 7 races in the game, 5 of which are relevant: Undead, Dragon, Human, Elemental, Chaos, Drakath, and Orc. Yes, Drakath is his own race. You can find out a monster’s race by enabling the option to see them and looking under their name.
There are weapons that give a 75% boost to specific races:
- Undead: Blinding Light of Destiny
- Dragon: DragonBlade of Nulgath (requires membership) and Dark Dragon Slayer’s Halberd
- Human: Prince Darkon’s Poleaxe and Nightmare Carnax’s BattleAxe
- Elemental: Infernal Flame Khopesh
- Chaos: Empowered Blade of Chaos
Also worth mentioning that the highest damage boost is offered for a race with only a handful of monsters in the game:
- Chaorrupter Unlocked 120% to Drakath
There are also armors that offer a 50% boost to their respective races. This is lower than the 75% of weapons, but they don’t take up your weapon slot, meaning you can combine them with NSoD:
- Undead: Empowered Undead Champion
- Dragon: Fire Champion’s Armor
- Human: Sepulchure’s DoomKnight Armor (51%, member) and Void Beetle Warlord
- Elemental: Malgor the ShadowLord
- Chaos: Empowered Drakath Armor and Hollowborn Envoy of Chaos
Finally, there are items that give only a 30% boost, but they give it to all races instead of just one:
- Archfiend DeathLord
- Polly Roger, a pet
Each ratial boost is treated as its own category. Boosts against the same race can’t stack, but they can coexist with boosts to other races.
All Out
All Out, also known as “Damage Boost” acts in the same way as NSoD does, but comes from different sources.
It appears in the stat panel as a secondary stat.
Notable, class-independent sources of an All Out boost are:
Ideal Setup
First of all, let’s make a calculation. Is it better to use an All-boost Weapon and a Racial Armor, or a Racial Armor and an All-boost weapon?
Assuming the player is fighting Dragons, DragonBlade of Nulgath and ArchFiend DoomLoord give a total damage of 175% * 135% = 236%
The alternative, NSoD and Fire Champion’s Armor results in 151% * 150% = 226%
As we can see, using the weapon associated with the given race results in marginally more damage.
However, having NSoD active deals significantly more damage to all races other than dragons, including monsters without a race. It also results in higher healing.
When accounting for the time to switch between items, and the difficulty of acquiring each item, NSoD and Polly Roger is a very common combination that does well in all situations. NSoD and Exalted Apotheosis have plenty of variants for different Enhancements, and Polly Roger, being a pet, doesn’t need to be enhanced at all.
From a setup like this, we can optionally switch to an racial armor to increase our boost from 30% to 50%.
Alternatively, we can replace the NSoD with a racial weapon if we only care about damage and we don’t mind the inconvenience. In this case, it’s good to have an AFDL or equivalent equipped so that we retain a solid All-boost.
For both of these, we want to have an Awescended set item or equivalent for the constantly on reward boost.
Finally, we want to make sure we have enough combinations of such items that we can use a variety of enhancements according to our class and situation.
Radiant Goddess
I left the best for last. As it turns out, Radiant Goddess of War combines the Awescended boost to rewards with a 50% boost against all 5 races in one armor-slot item that doesn’t need enhancements.